AI commercial

A spot that stops the scroll — for TV, YouTube or paid social.
- Script and storyboard
- 16:9, 9:16 and 1:1 cuts
- Licensed music, cleared for ads
AI animated videos
Animation used to mean a year and a team of forty. Generation shortens the making, not the thinking: a character still has to be designed, a world still has to have rules, and a story still has to land in thirty seconds. That part is ours, and it is where most AI animation quietly falls apart.
Turnarounds, expressions, proportions, the way they walk. The character is approved as a sheet first, and every shot is made against it — which is the only reason they still look like themselves in shot thirty.
Clay, paper, painterly, the soft 3D of a family film — whichever it is, it is fixed on approved frames and held in every shot. A style that drifts between cuts is the first thing that makes animation look generated.
How light falls, what things are made of, what can and cannot happen there. Written down before the first frame, so the world stays consistent when the story needs ten more locations.
Animation lives on sound even more than live action does. Voices are cast and directed, the score is made to the cut, and every footstep and squeak is designed rather than pulled from a library.

A spot that stops the scroll — for TV, YouTube or paid social.

The story of who you are — told like cinema, not a slideshow.

A run of Reels, TikToks and Shorts — made as one set, not one by one.
Long dialogue scenes and subtle acting. A character speaking for twenty seconds in one shot, or reacting with a small, specific emotion, is where generated animation drifts — the mouth loses the line, the face settles into the same three expressions.
What we do instead
We write and cut animation the way the classics are cut: short lines, reactions, a change of angle on every beat. Where a moment needs real acting, it is broken into shots that can each be held, then assembled in the edit.
The part nobody shows you
The reason most AI video looks cheap is that it ships the way it came out. Ours doesn't. Drag the handle to see the difference one pass makes.


Before anything is generated we build a reference board: your product from every side, your palette, the exact light. The model gets shown what to make, not told.
A character sheet comes first — face, wardrobe, height, the way they stand. Every shot is generated against it, so nobody's jaw changes between cuts.
Generation gives us material, not a film. An editor picks the takes, fixes hands, paints out the tells, and tracks your logo in so it sits on the surface.
One grade across the whole film, so the shots belong to each other. Sound designed to picture, not pulled from a library and stretched to fit.
Plain pricing / four passes
Four ways to work with us, all in dollars, all on the page. Every number here is a floor, not an average: it buys the simplest honest version of that job — your script, one location, one character, no VFX layer. Add a character, a second language, or a look nobody has built before, and it moves. The calculator prices your actual idea in two minutes.
Pass 1
Single
from$480
5–7 days
One film, up to 15 seconds. The whole thing, start to finish.
Pass 2 · most booked
Campaign
from$1,400
10–15 days
Thirty seconds plus the cuts you need to actually run it.
Pass 3
Flagship
from$3,200
3–5 weeks
Forty-five to sixty seconds with a character built for you.
Pass 4 · season ticket
Retainer
$1,200/ month
72 h SLA
Eight to twenty films a month against your content plan.
If the film runs longer
Past a minute, we price by runtime. Same six steps, more of everything.
1–2 min
$3,500
Around 3 weeks
2–3 min
$4,500
4 to 5 weeks
3–5 min
$6,000
6 weeks and up
No idea what your budget should be?
Five questions about what you're making. You get a real number and a scope in writing. Two minutes, no call, and nobody phones you afterwards.
All prices are ballpark. The final number moves with the script, the number of characters and how complicated the idea is. You get the exact figure in writing before anyone starts.
No. We will not imitate a specific studio's or artist's style by name. We develop an original style with you — it can sit in the same family as the films you love, but it belongs to your brand.
Yes, if you own it. Send the character guidelines or model sheets and we build the character sheet from them, so it stays on model in every shot.
Thirty to ninety seconds is where the format works best for brands. Longer films are possible and are planned as episodes or chapters, so the style and the characters hold.
Yes. Each language gets its own voice track and the mouth movement is rebuilt to match, on the same animation.
It is quoted per brief, because length, the number of characters and how much of the world has to be built decide it more than in any other format. Send the brief and we come back with a fixed number in writing within one business day.
Two minutes, five questions, a real number at the end. No call unless you want one.
Or just write to us:hello@ambercut.comTelegram